Ravensword 2: a Tip-FAQ by Tobias D. Robison, UPDATED Nov 2013 |
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This is a Tips File for the iPad game Ravensword 2: Shadowlands, (Crescent Moon). It includes some walkthrough and FAQ information. I
am playing the new IOS 7 version on my iPad2. See my new comments just
below...
Please, please, send comments, questions and corrections to: tobyr21@gmail.com . Please consider reading my fantasy novel for grownups, which is available as a book, an audio podcast, and in all eText formats. See: www.ravensGift.com . Are you spending too much time sitting at your computer? You may be delighted to read my new help-yourself book, Quantum Walking to Fitness, available in all eformats at Smashwords. NEW COMMENTS ON THE IOS 7 VERSION OF RAVENSWORD 2: I have only played about a
third of the game, as of Nov 4, 2013. Here are some early
impressions: Okay, the rest of this
FAQ/Walkthrough has not been changed recently. It applies to both the
old and new versions of the game...
► A useful hint for new
players:
Consider
saving, just before you jump someplace else on the map. The game is
more likely to crash when you jump than at any other time, I believe. (Gagne points out that you can kill goblins and then jump to the goblin place even while you are already there, and they will respawn. Do that until you are carrying your full pack weight.) You’ll earn about 1000 per goblin respawn. Use your goblin earnings to buy the fine crossbow from Malcom for 4000 (he is at the painted gipsy wagon just outside the west gate). Then start building up your crossbow skill on those goblins. Earn gold (at least 2500, perhaps) to buy a good sword. (You will find a great sword when you kill yetis and find out what happened to Lord Carrowen’s brother Robert.) Earn enough to buy an amulet and a ring. Earn enough to buy a really good shield, like the 3000 gold piece item at “Fine Steel” in North Aven that raises your defense by 100. Now you are more than ready to go adventuring. When
you first approach the goblins, stay away from their stronghold and
pick off the regenerating stragglers. You will be able to fight many of
them one at a time. After I used the map to “again jump” to the goblin
area, it was much harder to fight goblins one at a time. They seemed to
be more aware of my presence. Some jewels have a fixed number of charges. That means they fire a charge each time you use the weapon; when the charges are gone, the enhancement disappears. Save those jewels for special battles. You can enhance at any
time, at no cost. The general store restocks
every time you talk to the proprietor. First, you do not need any thief skills to open all the locks in the quests. Second, the rewards of thieving are small. For example, after you kill Zepp, you can steal everything in his home for a lousy 80 gold. Or you can try to steal everything in Pellemon, for a mere 250 gold. (Maybe there’s a big reward somewhere for thieving, but I got bored pickpocketing 30 gold pieces at a time and stopped looking for it.) Third, the punishment for thieving is a drag. If you are caught, policemen will take you to jail. After a delay you are released; you have to take all your stuff out of a trunk and equip it again. And the police keep your lock picks and stolen goods. And your reputation goes down. Thieving is simply an unfinished part of this game, I think. ► Trainers:
►SPOILER ALERT! Here’s how to get
the falcon, courtesy of Floyvegas at the toucharcade
forums, quoting: Read the golden scroll before you go to the lake.
please consider reading my fantasy novel for grownups, which is available as a book, an audio podcast, and in eText form. See: www.ravensGift.com .
Are you spending too much time sitting at your computer?
You
may be delighted to read my new help-yourself book, Quantum Walking to
Fitness,
available in all eformats at Smashwords. ►Replayability and
specialization: The first general goal is to earn 4000 gold and buy the best crossbow from the gipsy near the west gate. You will have to invest about 7 stat points before you get that bow, and meanwhile you may be fighting with a puny starter sword. Invest all your stat points in Agility, even though you cannot make use of Agility until you get your crossbow. Invest talent points in Eagle Eye, and invest points to improve stealth. Practice hiding (to raise your hiding skill), although you will kill a lot of boars and goblins before you make a stealth kill with your starter sword. You will eventually get enhancements that add to your strength, but your carrying will be severely limited. That’s what the light armor is for! (Consider wearing the crafted bronze armor that Lady Catalina give you.) And consider buying lots of cherries from Ninah (in the market), for the long adventures that require you to carry lots of food. Stealth is extremely important in a ranger game. You can’t train it, but if you walk stealthy a lot, your stealth will go way up. Invest a few talent points in speeding up your stealth walk, so that you can bear to stay stealthy. In addition to practicing stealth, I killed many goblins so that I could train up my defense and crossbow skills. Defense means that your crossbow shots drive your foes back and briefly stun them, I think. The giant Yetis guarding Sir Robert’s diary and sword are immune to the crossbow. Why? If you wish to finish this Carrowen sidequest, you will have to find a good weapon to attack the Yetis with. Be patient, and you can eventually kill all the enemies that are immune to the crossbow. I
entered the castle of Ror-Dan at skill level 29, and I was successful
on my fourth try. I came in hidden. There’s barely a second before I’m
no longer hidden, and in that second, I killed one skeleton. It's best
to drink a potion befre the third skeleton arrives. When you get the Rune of Force in Ror-dan (or perhaps before you enter the castle), invest in magic talent points. With magical skill, this rune will toss your enemies far from you, giving you time to shoot them with the crossbow without being attacked. Magic enables this rune to toss enemies farther, and does damage as well. I was afraid that the Elven Prince would be very hard to kill, since I could not use my crossbow. I did a lot of grinding up and faced him at level 36. (I had a blade skill of 45 from my early sword fights, before I bought the crossbow.) The Prince was surprisingly easy to kill. (Note that the game's description of “blade skill” does not say it affects knives; but the knife that the prince gives you is a “blade skill” knife.) Either from killing the prince, or – more likely – from getting the Ravensword, my blade skill jumped to the max. (The max seems to be your level times five, plus ten; so at level 36 my blade skill at the game’s end was 190.) When playing as a ranger, before you bring the Ravensword to the archmage, plan ahead. Your last battle must use the ravensword, and you can buy enhancements for it at the general store. You can also buy a ring and an amulet that will go better with the blade than with your crossbow. You can switch to these gewgaws before climbing up, up, up to face the demon.
Here’s another SPOILER that I discovered
while playing ranger: As
Gagne notes, you enter the Grim Pass and in a short time you seem to
come to a dead end. You have to climb through rocks on your left to
continue. The cleft in the rock that allows you to continue leaves you
facing three orcs, and you cannot hide. But there is a nearer rock
cleft that does not allow you to get through; it does however let you
see enough to kill one or two of these orcs before you go through the
real cleft.
► Additional help in selecting people and corpses: I shall illustrate with a joke. A rich man is desperate for his horse to win a certain race, so he hires all sorts of scientists to help him. This is an extended joke, making fun of each type of scientific discipline, but it is the astrophysicist who concerns us. The rich man gets an excited call from the astrophysicist at two a.m. on the day of the race. “I have a proof, a proof that your horse will win,” he says. The rich man’s heart beats faster. “Tell me the proof,” he says. The astrophysicist begins, “Assume that a horse is a perfect sphere...” Now the point of this joke, for the game of Ravensword, is that the game’s software does not know the correct shape of any of the creatures. It does not assume that spiders, dinocows and goblins are perfect spheres, but it does have its own idealized shape for every critter. You will have less trouble selecting people and corpses, and targeting them with your bow, after you get a feel for these idealized shapes. The “body” of most corpses, for example, is massed near their back, just above the butt. There is only moderate consistency here. For example, most of a spider’s idealized body is above its head. In order to select a corpse or a person, you must be close, but not too close. Some very large animals can only be selected when you think you are too close. Be aware of these issues, and give your mind time to adjust to them. The
Carnosaur (in the Wastelands) is worth despoiling, but its corpse is
very hard to select. Jump on its back and climb over its body, while
trying to select it along the neck or at the base of the tail. I have many criticisms of this game, but bear in mind: they are criticisms from a player who really enjoys Ravensword. First, to be fair: Rescuing Lamil from a bottle is very funny; the dancing elf in the mining camp is a stroke of genius; and the dramatic moment when the archmage opens the portal is very fine. I suspect the developers had bigger plans for Ravensword 2, but there came a time when it was good enough to release, and it was urgent to make the game earn money. Thank goodness we are able to enjoy this game. Critiques on the web tend to describe this game as very open, the sort of RPG where you can go anywhere as you wish. That is primarily true at the beginning. After a while, the steps to the main goal are pretty linear, although you are still allowed to take detours to grind up. I’m sure the variety of side tasks impressed the reviewers, but in the full game there are not so many of them. Side tasks are what makes it true fun to go exploring. If there were enough side tasks, and if we got good rewards for them (in xp and gold), then we wouldn’t have to kill so many goblins. I believe that in Ravensword, the developers tried to rectify a weakness of Aralon: in Aralon, the xp rewards for side tasks are too great. In Ravensword 2, the rewards for completing quests are microscopic. After I rescue the miner at the mining camp, the manager says he will “mention me in his report.” My feeling is, “Screw you buddy, I want half a level of experience and 2,000 gold!” When you start a new game, you can’t skip anything in the tutorial and the early cut scenes. You have to spend time going all the way through them: again. Booorrring. There is skill in fighting, but fighting is too simple. At the very least, jumping should be a skillful aspect of combat. If you invest in magic talent points, the Rune of strength is still pretty weak. Worse, it can’t be used with a ranged weapon. Why not? When you load the game on an iPad 2, there are about 6 seconds during which the loading screen is entirely black. The screen should not go black for such a long time. It’s possible for the software to hang while that screen is black, so for those few seconds, I always worry. Put a progress bar on the screen! How much can you specialize? Strength seems too important. I did try to specialize as a magical ranger, with pretty good results (see above). There are not enough jewels to enhance one’s gear. How about a wider selection? If you ever lose your interest in paying for training, gold becomes meaningless. You can furnish the big house with expensive furniture; but the furniture and the house are too expensive. There ought to be a side quest you can trigger by furnishing a home. (Maybe there is? Or perhaps you can boost your reputation that way? But there is no incentive to try to find out.) The Crags are very, very beautiful but there is little to do there. The last scene – approaching the demon – is poorly motivated. The demon should be rushing to use the open portal, not waiting for me to approach it. Another poor motivation: I, the highly respected adventurer, wander all over town breaking barrels to acquire a few hundred gold. The NPCs just let me do it, and it doesn’t hurt my reputation. Who thought that up? The knife fight with the elven ruler is dumb, in my opinion, because you can’t prepare for it with any choice of gear. (Here’s an idea: the game can figure out what is my best weapon, and the elven ruler can fight me with that. I can just see him offering me an Elven Blunderbuss.) There are many lost opportunities for improving the game’s dialog. All that’s needed is to let a good comedy writer play the game for awhile and suggest improvements that could be easy to implement and test. For example, the first time that you return to the marketplace in South Aven to sell Gorgon hides and Carnosaur bones, Ninah buys them without batting an eye. She doesn’t complain that she’ll have to figure out what they are worth, and she doesn’t say, “Oh my Gosh, where have you been?” There are many similar opportunities for good dialog: by the trainers, by Perdis, and so on. Without more specialization, the game lacks sufficient replay value. I wish there were no monsters that were immune to ranged weapons (except Ul Thok of course), and I wish one could actually solve quests and kill monsters with thieving skills. One game bug – for me at least – was really annoying: almost every time I reloaded the game, I had to remind the software to display the four “quick” slots at the bottom of the screen. Another bug (maybe it’s not a bug) is just amusing. The game lets you hide even though a monster (most likely an orc) is charging at you, knows where you are, and will attack you while you are hidden. The
game is supposed to work – I think – on the most recent iPod. On my
iPod 5, it shared a frustrating bug with Aralon: rarely, the game
changed the display format, causing the iPod itself and all of its
other apps to display on a bitmap that was much larger than the
physical screen. On this super-large bitmap (with everything of
interest inaccessibly offscreen), it was very hard to shut the iPod
down, to make it reboot with a correct display. Well, that’s it for now. Enjoy the game, and please consider reading my fantasy novel for grownups, which is available as a book, an audio podcast, and in eText form. See: www.ravensGift.com .
Are you spending too much time sitting at your computer?
You
may be delighted to read my new help-yourself book, Quantum Walking to
Fitness,
available in all eformats at Smashwords. Please send comments, questions and corrections to: tobyr21@gmail.com . |
![]() Get my new book, Quantum Walking to Fitness at Smashwords |