Mind Cards, by Christophe Coyard: a Guide (and a bit of a FAQ) |
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Mind Cards, by Christophe Coyardby Tobias D. Robison tobyr21@gmail.com precision-blogging.blogspot.com Page last edited: 23 August,
2018
Do you like to read fantasy novels, or do you have a friend who does? Please visit my website, RavensGift.com, for a good read, a good etext, or a good audio podcast book. My current novel is called: Raven’s Gift. Are you spending too much time sitting at your computer? You may be delighted to read my new help-yourself book, Quantum Walking to Fitness, available in all eformats at Smashwords. Here is some
advice about playing, and advancing, in the game of "Mind cards". This file, which is not
quite a genuine FAQ or Walkthrough, has been written by Tobias D.
Robison, tobyr21@gmail.com. As you progress, you may be tempted to Unlock many inexpensive cards. You can build a stronger deck by being patient, earning more gems, and unlocking some of the strongest cards first. Enjoy the journey! The goal is to enjoy defeating hordes of monsters while developing your skill and earning more gems. The cards you add to your deck will make the game less random, requiring more of your judgment in playing cards and even in planning board position. The ideal way to choose which card to Unlock: Select the card that will enable you to succeed in your current quest.
(5) THE SCHOLAR: Win a game while playing 5 skill cards. If you find this difficult, Unlock another card. (6) THE SURVIVOR: Win a game, ending with 1 or 2 life. Be patient. If you find this too difficult, Unlock Implsion.
(7) THE CRACKED: Win a game, ending with three gem cards. If you find this difficult, unlock a card that gives you more gems. Try to leave jewel cards on the board, even when that forces you to lose life when you draw. (8) THE JUSTICIARY: Kill 5 corrupt monsters. You will need to Unlock Deadly Corruption. Also note: you do not need to kill all five in one game. When you play this card, it has no effect on the game board, but it corrupts 3 monster cards in the deck. Now what is a corrupt monster? Corrupt monster portraits look as though someone threw ink on them. Every time you play a card, corrupt monsters lose one power. (If their power is 1, they disappear.) And if you are not sure: you "kill" a monster by tapping it and lowring your life. (9) THE INVINCIBLE: Win a game with your whole life. Be patient. (10) THE CONQUEROR II: Win 4 games in a row. By now, this quest should be easy. If it is not, check out your technique. Are you making any careless mistakes? You can overcome that. Is your deck relatively weak? Unlock one or two of the cards that seem most powerful to you. (11) THE HERO: Win a game with a score of 50 or higher. This quest is difficult. The good news is that you might earn many gems while trying it. You should probably Unlock Enchantment for this quest. Be careful! Enchanment doubles the value of all cards that have a number, even monsters. You will probably want to enchant at least three gems on the board. Try to tap as few gems as possible during this quest, and pay life instead to draw. (12) THE COLLECTOR II: Unlock 12 cards in the collection. On the main screen, the orange "Collection" banner shows how many you have unlocked. Once again, I advise Unlocking major cards to reach the total of twelve. You can complete this quest faster by unlocking cheap cards, but your deck will get weaker. (13) THE WARRIOR II: Kill 100 monsters. Have fun. (14) THE MAGICIAN: Transform 3 cards. Note that many of the cards transform a card into something else. By now, you probably have at least four of these Unlocked, to handle this quest for you. (15) THE JEWELER II: Collect 300 gems. As you progress, the average number of gems per game will increase, making this easier. Note that (I believe) you only score gems to meet this goal. The bonus you get for winning games does not count. (16) THE HERO II: Win a game with a score of 70 or higher. This quest can be hard. If you regularly win games with over 40, then using Enchantment in a few games will solve the quest. Consider Unlocking a card that gives you more or better gems if the quest seems difficult. (17) THE MISER: Save 1000 coins. You'll need them for the next quest! (18) THE COLLECTOR III: Unlock 30 cards in the collection. Again, I advise you to be patient. Don't just Unlock cheap cards to complete this quest quickly. By now, you will notice that only a few of the cards you have unlocked appear in each game. You want that sampling of cards to be strong.
Do you like to read fantasy novels, or do you have a friend who does? Please visit my website, RavensGift.com, for a good read, a good etext, or a good audio podcast book. My current novel is called: Raven’s Gift.
Are you spending too much time sitting at your computer? You may be delighted to read my new help-yourself book, Quantum Walking to Fitness, available in all eformats at Smashwords. - Tobias D. Robison tobyr21@gmail.com https://precision-blogging.blogspot.com
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Get my new book, Quantum Walking to Fitness at Smashwords |